using UnityEngine;
using System.Collections;

public class SplashSceneScript : MonoBehaviour {

	// Variables
	public float delayTime = 1;
	public bool done = false;
	private float timer;
	
	// Methods
	
	// Use this for initialization
	void Start () {
		timer = delayTime;
	}
	
	// Update is called once per frame
	void Update () {
		if(timer > 0) {
			print(timer);
			timer -= Time.deltaTime;
			return;
		}
		if( done ) {
			Application.LoadLevel(1);
		}
	}
}
